(devlog) Sorry


Just to go ahead and throw it out there: Atlas is on indefinite hiatus.

I know, no surprise there. Development updates have been pretty much non-existent, save for the random moments I get a wild desire to bash my head against the keys and try to make something of it. Honestly, with so much going on around me, project like Atlas have been kinda shoved to the back burner for far, far too long. I keep looking at the last build (which sits on my desktop) and I *want* to work on it, but something stops me every time. If I do manage to sit down and focus on it, I end up getting distracted and lose my train of thought. And I can't help but feel guilty for not devoting more time to it, but I just can't.

And yet, at the same time, I find myself unable to just call it quits. Atlas was meant to be the game I wanted to play; I should've been determined more than anything to get it at least to a playable state, to have something to show for it. And despite not really going anywhere, Atlas is still representative of that initial spark that pushed me to try. Somewhere deep inside, I can't allow myself to delete the project and move on. So I'm gonna listen to that feeling and leave it intact; that's why Atlas is on an indefinite hiatus and not flat-out cancelled.

Where does that leave things? To be honest, I don't really know. I don't want to be done making things. I love writing and I love solving problems, which is what coding and development in general has been for me. That sense of elation that comes when the lines you've written turn into something appealing and intuitive to use, that's a high I crave all the time. But for now, I'm just gonna stop worrying about the project. There won't be any more announcements or updates for the foreseeable future. I may work on it here and there, as I did tonight, but unless something significant changes, consider Atlas to be done.

To anyone who's been following my project(s) and wanted to see progress, I apologize. It's never fun to see something we're following come to a close, but that's the way it goes I guess.

Sincerely,
Autus


P.S - If you're looking for some quality text-based erotic game suggestions, you can still reach me over on Twitter @AutusDevNSFW. Much love, homies.

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(+1)

Anyone who's undertaken a project like this can understand, and as one with such ambitions that were met with a wall, I wish you all the best. It's never easy to start something like this, and it's all the harder to finish it when funding is pretty much nonexistent. It's soul wrenchingly hard to find motivation to even start the insurmountable work load needed to push out any kind of sizable update in-between the stress of life and holding a job. 

I'm glad you're not out right cancelling this, and I hope that one day you're able to come back to it and get back to work on it. Whether you do or don't, know that you have nothing to be sorry for. Life happens, and so do delays. Even ones that might be indefinite. 

Stay safe and take care, Autus. 

(1 edit) (+1)

Thank you, from the bottom of my heart. I actually teared up a bit reading this, if I'm being honest. I can't count the number of nights I laid in bed, frustrated at myself for not being able to focus on or accomplish anything in regards to the projects I've started. I put so much strain, so much pressure on myself to do something, anything, just to feel like I wasn't letting myself or the few people following me down.

I've been taking the past month or so easy. I'm still working full-time to makes ends meet, and I spend what free time I have doing small things to keep my spirits up. It's honestly been pretty therapeutic. Atlas comes to mind more than a few times a day, but I don't dwell on it like I used to. I know that I'm not done with it; I'll get to it when I can, at a much more manageable pace, and with a heck of a lot less stress.

When I do come back to it, when the times comes for Atlas's story to continue, I hope that you'll come by and check it out.

Again, thank you so much.