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(update) | [0.0.012] Mood and energy, eh?


Hey look, I did some more work! I found myself pretty bored after work last night, so I stayed up till about 4AM and finished up the furniture crap. Furniture now provides you with a little improvement to your mood (+5 per piece). This should push you into the “Happy” state. It’s important to note that as of right now, the items only give you the boost once. If I should end up writing mood-killers, I’ll have to rework the items to constantly give the boost.

Elaborating on this, right now the system looks like this:

Starting mood: 0
Buy bed: 0 + 5 = 5
Buy nightstand: 5 + 5 = 10

But if I want to add mood-killers as well, I need to be constantly adjusting numbers:

++ MOOD ++
Bed: +5
Nightstand: +5
Fired From Job: -20
———–
Total Mood: -10

I’d do it this way because the furniture should be giving a constant boost to your mood, whereas other things, like food, will give a temporary boost.

0.0.012rc
- More typos and grammatical slip-ups fixed. I suck at writing.
- Each piece of furniture now gives you [+5] to your mood. You can finally be happy! Hooray for materialism!
- Exploring will now cost you [-10] energy. Once you're out of energy, you'll be too tired to explore. Resting up will restore 50% of your energy (100% if you have the comfy bed). There's also limiters in place to ensure you don't get over 100% energy; at least, not until futuristic cocaine is introduced ...Or Skooma. Pick your poison I guess.
- Not that it's currently possible (at least with my testing), but there are also limiters placed on your mood. If for whatever reason you manage to get your mood above 50 or below -50, showering will throw it back within limits. You can never be too careful.
- Tooltips have been programmed into the game, I just have to actually add them to the buttons that need 'em.

Files

Pox (0.0.012) 24 MB
Jul 31, 2019

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Autus 

You doin it all by urself?

Sure am!